Post by Cotillion on Apr 14, 2007 1:11:44 GMT
Good idea with the forum.
As a disclaimer of sorts, i tend to ramble so if i do during the post just bear with me i do normally get to the point. Some of the things below have been implemented by mods (like the sleeping mod) but i felt it could be better implemented, good start though.
1/ Vehicles- i personally dont want them until zone is opened up more, also i think some NPC's should use vehicles as well. It would just seem odd to me if i was the only one in the zone able to use a vehicle while even the military patrols everywhere on foot.
2/ Anomalies- Should be rarer and harder to see (not totally invisible though) they should be more lethal and harder to escape, as part of this artifacts would be rarer also.
3/ Open area- Open up the World map and/or fill it. Doing this would make vehicles practical and allow the A-life AI to show off... i think. If you haven't seen it then theres some interesting things about AI scripts at this link-
forum.v5g.de/showthread.php?t=9391=en
4/ Improved AI or at least more refined. there have been many times where i have travelled or am wandering through a level and seen a bunch of AI walk into an Anomaly, and the whole thing about half of the stalker population deciding to commit suicide on their campfires is a bit much.
5/ Along with my other suggestion about Anomalies i believe they should change location after a certain period of time or at particular points in the game.
6/ If zone is opened up then putting aside need for more spawns, i believe that the creatures should roam a lot lot more. At the present time the Creature AI seems to have their 'base' and move a small distance from it to attack or flee.
7/ Blowouts, probably wishful thinking but i always liked the idea of an occasional blowout to change anomaly locations and force the player and NPC's to seek shelter.
8/ More effectively implement factions, and to have the ability to do quests to regain reputation and change factions from hostile to neutral and so on. Have the ability to increase in rank through the factions, gain access to new weapons and the like.
9/ More factions...... Why are Merc's automatically hostile? why cant we do stuff for em, same goes for bandits.
10/ Allow companions ( along the lines of waht has been done in oblivion, not necessarily romance ones though).
11/ Stalkers regardless of ranking, rookie up to master, should have a random selection of weaponry. The rookies in particular, have a choice of the start pistol, shotty, and at most mp5. Why cant they have AK's, or stronger pistols at least. Not all stalkers would arrive at the zone with 40ru, i have not doubt that their would be some rich people in search of some adventure going there....
12/ Sleep. In the game files, with a bit of digging, it can be seen that sleep was supposed to be as much a need as eating.
13/ Trader. Except for unique weaponry and artifacts the trader should be able to sell all items. Or at least to have the chance of having the item to sell.
14/ Factions. aside from duty and freedom the factions dont have bases ( the others have outposts basically).
One of the more well formed ideas i have is a level located on the edge or just outside the zone, a lot of the idea came from some fanfiction i read cant remember what tho.
Outside Zone/ Safe area
- Town and tent city
- Faction recruiters and quest givers in the neutral/loner area of town.
In each of the bases a mission giver as you increase in faction rank
- Military Base
- Buy a pass into zone, or some kind of bribe
- From here military send expeditions and patrols, on foot mechanized or airborne into the zone.
- Military control a WELL GUARDED checkpoint, need bribe or pass. this would take you through to cordon.
- Science Facility
- science expeditions into zone
- Mercenary
- find out where merc base is and get sent there to do various missions.
- Loners, just in neutral zone, no faction rank just the current skill ranking governing what jobs stalkers would give.
- Criminals, somehow find out how to contact a underworld/mafia contact and do missions for them (raids, assassinations etc.)
- Companions or partners for missions
- Maybe a quest where stalker partner decides all or nothing and tries to 'take you out'.
- Some kind of home or hideout. Nothing fancy just a place to eat, sleep, and stash gear you want to keep. Could be used as a contact point.
- Trader (sorta like first trader) in other words an 'absolute pig' doesn't care about anything but money will give missions catering to any faction.
- Weaponsmith or armorsmith located at either scientist base or military base. They would add a limited amount of upgrades to weapon/armor including upgrades using artifacts as hinted at by certain unique weapons.
- Customiser, maybe someone who can add something that makes your gear specifically yours, (probably a modified texture for gun or outfit). When i play games like this, while npc's aren't likely to notice/care, I thinks its cool when i can think my gun looks cool and unique.
Oh well, i dont think i rambled too much. If i think of anything else ill put em up as well.
As a disclaimer of sorts, i tend to ramble so if i do during the post just bear with me i do normally get to the point. Some of the things below have been implemented by mods (like the sleeping mod) but i felt it could be better implemented, good start though.
1/ Vehicles- i personally dont want them until zone is opened up more, also i think some NPC's should use vehicles as well. It would just seem odd to me if i was the only one in the zone able to use a vehicle while even the military patrols everywhere on foot.
2/ Anomalies- Should be rarer and harder to see (not totally invisible though) they should be more lethal and harder to escape, as part of this artifacts would be rarer also.
3/ Open area- Open up the World map and/or fill it. Doing this would make vehicles practical and allow the A-life AI to show off... i think. If you haven't seen it then theres some interesting things about AI scripts at this link-
forum.v5g.de/showthread.php?t=9391=en
4/ Improved AI or at least more refined. there have been many times where i have travelled or am wandering through a level and seen a bunch of AI walk into an Anomaly, and the whole thing about half of the stalker population deciding to commit suicide on their campfires is a bit much.
5/ Along with my other suggestion about Anomalies i believe they should change location after a certain period of time or at particular points in the game.
6/ If zone is opened up then putting aside need for more spawns, i believe that the creatures should roam a lot lot more. At the present time the Creature AI seems to have their 'base' and move a small distance from it to attack or flee.
7/ Blowouts, probably wishful thinking but i always liked the idea of an occasional blowout to change anomaly locations and force the player and NPC's to seek shelter.
8/ More effectively implement factions, and to have the ability to do quests to regain reputation and change factions from hostile to neutral and so on. Have the ability to increase in rank through the factions, gain access to new weapons and the like.
9/ More factions...... Why are Merc's automatically hostile? why cant we do stuff for em, same goes for bandits.
10/ Allow companions ( along the lines of waht has been done in oblivion, not necessarily romance ones though).
11/ Stalkers regardless of ranking, rookie up to master, should have a random selection of weaponry. The rookies in particular, have a choice of the start pistol, shotty, and at most mp5. Why cant they have AK's, or stronger pistols at least. Not all stalkers would arrive at the zone with 40ru, i have not doubt that their would be some rich people in search of some adventure going there....
12/ Sleep. In the game files, with a bit of digging, it can be seen that sleep was supposed to be as much a need as eating.
13/ Trader. Except for unique weaponry and artifacts the trader should be able to sell all items. Or at least to have the chance of having the item to sell.
14/ Factions. aside from duty and freedom the factions dont have bases ( the others have outposts basically).
One of the more well formed ideas i have is a level located on the edge or just outside the zone, a lot of the idea came from some fanfiction i read cant remember what tho.
Outside Zone/ Safe area
- Town and tent city
- Faction recruiters and quest givers in the neutral/loner area of town.
In each of the bases a mission giver as you increase in faction rank
- Military Base
- Buy a pass into zone, or some kind of bribe
- From here military send expeditions and patrols, on foot mechanized or airborne into the zone.
- Military control a WELL GUARDED checkpoint, need bribe or pass. this would take you through to cordon.
- Science Facility
- science expeditions into zone
- Mercenary
- find out where merc base is and get sent there to do various missions.
- Loners, just in neutral zone, no faction rank just the current skill ranking governing what jobs stalkers would give.
- Criminals, somehow find out how to contact a underworld/mafia contact and do missions for them (raids, assassinations etc.)
- Companions or partners for missions
- Maybe a quest where stalker partner decides all or nothing and tries to 'take you out'.
- Some kind of home or hideout. Nothing fancy just a place to eat, sleep, and stash gear you want to keep. Could be used as a contact point.
- Trader (sorta like first trader) in other words an 'absolute pig' doesn't care about anything but money will give missions catering to any faction.
- Weaponsmith or armorsmith located at either scientist base or military base. They would add a limited amount of upgrades to weapon/armor including upgrades using artifacts as hinted at by certain unique weapons.
- Customiser, maybe someone who can add something that makes your gear specifically yours, (probably a modified texture for gun or outfit). When i play games like this, while npc's aren't likely to notice/care, I thinks its cool when i can think my gun looks cool and unique.
Oh well, i dont think i rambled too much. If i think of anything else ill put em up as well.